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Kamehameha vs. Galick Gun

A beam clash (sometimes referred to as beam struggle) occurs when two players fire a wave or beam of any type (chargeable or non-chargeable) at each other, causing the beams to collide with each other.

Mechanics

To start a beam clash, two participants (player or NPC) must face each other from a fair distance. Then, the two must ready their beams, and fire at each other at the same time. When the two beams collide, a text will hover above saying, "RAPIDLY TAP [key] TO ADD POWER". The key stated is random.

If a player has more power during the clash, their attack will cancel the other one, and keep on extending until it hits the other player, dealing extra damage.

Bugs

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Beam clashing with Beam Scatter.

  • If one beam clashes with Beam Scatter, multiple beam clashes will happen at once. This means that the text will show the normal "RAPIDLY TAP [key] TO ADD POWER", but the key stated will come out in what seems to be a gibberish and meaningless character.
  • Sometimes, during a beam clash, the beams will not be combined together fully.
  • If a player dies or leaves the game during a beam clash, the other player will keep on firing the beam, and will remain immobile, until they reset.

Trivia

  • It is possible to beam clash with lasers (i.e. Super Death Beam, God of Destruction Anger) with a much larger beam (i.e. Kaioken x4 Kamehameha).
  • The following ki moves that cannot be used in beam clashes are as follows:
    • Double Sunday (presumably).
    • Big Bang Attack.
    • Super Volley.
    • Finish Breaker.
    • Hellzone Grenade.
    • Heat Dome Attack (presumably).
    • Big Bang Kamehameha.
    • Sudden Storm.
    • Spirit Bomb.
    • Super Spirit Bomb.
    • Supernova.
    • Justice Flash.
    • Divine Lasso.
    • Emperor's Edge.
    • Unrelenting Volley.
    • Explosive Grip.
    • Double Buster (presumably).
    • Blast Meteor.
    • God of Destruction Wrath.
    • God of Destruction Sphere.
    • God of Destruction Hakai.
  • It is possible to have two NPCs beam clash.

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