Dragon Ball Z: Final Stand Wiki
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Player Stats (simply referred to as stats) is a tab in the Menu. Like the other tabs, Player Stats can be accessed by pressing "M" or "~", and clicking on the tab labeled "STATS".

Parameters[]

There are ten parameters in the Player Stats menu.

The name determines the player's Roblox username, while Race determines the playable race the user is playing as. Your level is the level of your character, and determines how much experience you need to level up again.

Name and Race's values cannot be changed, and your level changes naturally. However, the other seven's values can. Those seven changeable parameters are called skill fields.

Skill Points[]

Skill Points are given to you every level. You gain 1 point in all your skill fields every few levels (depending on your race), and you get 1 point to allocate as you choose every level, upgrading one of the seven skill fields listed below.

Main article: Skill Points

Skill Fields[]

Health Max[]

Health Max (or health or HP for short) determines how much damage the player can take before dying. Each player has a base HP of 125 and each point in Health Max increases the players character health by 0.25. Investing points in Health Max won't have any affect on the AutoHealing rate, which is a fixed rate of 2 HP every 2 seconds.

True Health Max = 125 + (Health Max) * 0.25

Ki Max[]

Ki Max (or ki for short) determines how much energy or stamina the player has. The limit to the number of moves a player can use or how long the player can sustain a transformation depends on Ki Max (the exceptions being the UI and G.O.D forms, as well as evasive moves). Each player has a base ki of 100 (50 for Androids) and each point in Ki Max increases the player's ki by 1 (0.5 for Androids).

True Ki Max = 100 + (Ki Max)

Androids Ki Max = 50 + (Ki Max) / 2

Melee Damage[]

Melee Damage (commonly referred to as melee for short) determines how much damage the player can deal with their melee skills and basic melee attacks. Melee Damage acts as a multiplier to the player's melee damage. Each player has a base melee damage multiplier of 1 and each point in Melee Damage increases the player's melee damage multiplier by 0.0075.

True Melee Damage Multiplier = 1 + (Melee Damage) * 0.007

Ki Damage[]

Ki Damage determines how much damage the player can deal with their ki skills and basic ki blasts. Ki Damage acts as a multiplier to the player's ki damage. Each player has a base ki damage multiplier of 1 and each point in Ki Damage increases the player's ki damage multiplier by 0.0075.

True Ki Damage Multiplier = 1 + (Ki Damage) * 0.007

Melee Resistance[]

Melee Resistance is the opposite to Melee Damage, decreasing the amount of melee damage the player receives. Melee Resistance multiplies incoming melee damage by a decimal, so the smaller this decimal is, the less melee damage you will receive. Each player has a base melee damage received of 100% and each point in Melee Resistance decreases the melee damage received %.

Melee Damage Received % = (1 / (1 + (Melee Resistance) * 0.0075)) * 100

Ki Resistance[]

Ki Resistance is the opposite to Ki Damage, decreasing the amount of ki damage the player receives. Ki Resistance multiplies incoming ki damage by a decimal, so the smaller this decimal is, the less ki damage you will receive. Each player has a base ki damage received of 100% and each point in Ki Resistance decreases the ki damage received %.

Ki Damage Received % = (1 / (1 + (Ki Resistance) * 0.0075)) * 100

Speed[]

Speed determines how fast the player moves and how swift their basic attacks are. Each player has a base move speed multiplier of 1 and each point in Speed increases the player's move speed multiplier by 0.0025 (possibly inaccurate).

Possible Move Speed Multiplier = 1 + (Speed) * 0.0025

Example of a Player Stats:[]

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