Dragon Ball Z: Final Stand Wiki

Time Chamber Access is a gamepass that can be purchased for 750 Robux.


After purchasing the gamepass, the player will be given unlimited access to once-a-day, 40-minute training sessions in the Hyperbolic Time Chamber building per character slot.


To enter into the chamber, the player must fly west of West City (near Ginger Town) until they reach Korin's Tower. They must then fly straight up until they reach The Lookout, where the building is located.


Once the player is inside the chamber, they are allowed a 40-minute training session with Goku, in his various stages of Super Saiyan (excluding Super Saiyan 1, Ascended super Saiyan, Super Saiyan Blue Kaioken x10/20 and Super Saiyan 4), starting with Full-Power Super Saiyan. Whenever the player hits Goku, they are rewarded with a lucrative amount of EXP, taking their current level into consideration.

After the 40 minutes has finished, the player will be removed from the game the next time they hit Goku. All unallocated skill points will be saved.


Depending on the level of the player once they enter the Chamber, Goku will transform into a different state of Super Saiyan once approached. Note that numbers listed are only the EXP gained from a regular punch and should only be taken as a general estimate for overall leveling. Other methods of attacking can and will yield unique results in EXP gain.

  • Super Saiyan - Level 1-100 (444 EXP per punch)
  • Super Saiyan 2- Level 101-180 (~1,474 EXP per punch)
  • Super Saiyan 3 - Level 181-250 (~2,914 EXP per punch)
  • Super Saiyan God  - Level 251-320 (~5,074 EXP per punch)
  • Super Saiyan Blue - Level 320+ (8,674 EXP per punch).


  • Goku cannot hit the player off of the Flying Nimbus in the Time Chamber. However, if the player touches the ground or dies, their Nimbus goes away, as usual.
  • If the player flies far enough away from Goku, he will return to his spawn position but will continue to Z-Vanish behind the player and attack them with Warp Kamehameha.
  • Goku seems to not lose health, however he can still be killed and will reward the player with about 5,000 EXP and 1,000 Zeni. Goku will also respawn as normal, however he will be locked in his super saiyan form, with the health bar visible.
  • Using Red Beans drastically decreases the amount of EXP earned from hitting Goku, roughly 0.025x the original amount.
  • At higher levels, the Time Chamber is considered by most people to be useless, starting around level 300+
  • Whenever a point is added into ki max, whether by skill points or automatic points from leveling, your ki max will revert back to it's base form amount even while still transformed. This can make fighting Goku tedious due to either having to turn your form off and on or settling with the lower max ki every time your ki max increases.
  • Clicking on the door to the Time Chamber before the 24 hours are up allows you to see how much longer you have to wait until you may enter.


  • Sometimes you may teleport under the map. You can use moves like Z-Vanish to get back above it.
  • Sometimes the Chamber will kick you out before your time is up. You have to wait 24 hours before it works again.
  • If using a move that will lock Goku on top of the area he's allowed to be in, Goku will teleport back down and revert to SSJ1, have a name, and will show a hp bar once hit. Moving away and then going back will fix it.



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Dragon Ball Z: Final Stand Wiki
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Information Combos | Emotes | Map | Music | Skill Points | Timeline and Updates | Tutorial
Gamepasses Babidi's Magic | Character Slots | Faster Charging | Flying Nimbus | God of Destruction Moveset | Hit Moveset | Power Meter Adjuster | Time Chamber Access | Trunks' Sword | Wear 2 Accessories | Wear Your Own Clothes
NPC Enemy NPC | Frieza | Goku | Hair Stylist | Master Roshi | Shenron | Vegeta | Zeno
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Controls Basic Combat | Charging | Flying | Guarding
Other Glitches | God of Destruction | Mastered Ultra Instinct | Ultra Instinct